CURIOUSMONKEY / LAB
08 / COLOR & VISION

A little light. A different perspective.

Color is an experiment.

Move the lights. Question your eyes. Make something everyone can read.

Open the lab ↘

YOUR COLOR WORKBENCH

Make light meet light.

CHOOSE YOUR 3D SCENEKeep your lights. Change what they illuminate.

LIGHT / ADDING

AT THE PROBE

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Red + Green + Blue

All three combined#ffffff

Drag a source handle to move it. Choose Color probe to sample any point. Keyboard: 1 / 2 / 3 selects a source; arrows move it; Shift makes larger steps.

Precise position

NOTICE WHAT CHANGED

TRY THIS

PREDICT BEFORE YOU TRY

Make a prediction, then test it in the lab.

FROM PIXELS TO PAINT

Color does more than decorate.

It helps us find things, understand information and build an atmosphere. The same color can tell a different story in a different setting.

AFTER THE RAINA new
perspective.
Same layout. A different palette.

First make it clear. Then give it character.

Direct attention: a bright accent can help someone find the next button, a character in a game, or the subject of a photograph.

Communicate: consistent colors help group information. Add words or symbols too, so color is never the only clue.

Shape a scene: film and photo editors first correct unwanted differences between images, then choose a creative look. Warmth, contrast and saturation work together; color meanings depend on context and culture.

  1. Start with a neutral image and check exposure.
  2. Adjust contrast and color gently.
  3. Compare against the original. Watch for clipped detail.

Learn more: Adobe’s color correction guide.

YOUR COLOR NOTEBOOK

Keep the interesting ones.

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Save up to eight colors on this device.

How the lab works & what it cannot tell us

RGB numbers describe sRGB display colors. Light sliders are linear-light percentages; 50% intensity is about 188 in an 8-bit sRGB channel, not 128. Filter mode uses ideal CMY absorption, not real paint or printing predictions. Contrast checks solid color pairs, not an entire design.

Color-vision simulation uses the Machado, Oliveira & Fernandes model in linear RGB. 100% severity models dichromacy; lower values model anomalous trichromacy, interpolating linearly between the published 10% steps. Values outside the display gamut are clipped and marked. Grayscale preserves relative luminance; it is not a simulation of every form of monochromatic vision.

Sources & verification notes ↗